Submitted By: Armin K. Date: 2014-08-20 Initial Package Version: 9.2.0 Upstream Status: Not applicable. Origin: Self. Description: This patch adds two OpenGL demos, glxinfo and glxgears. --- a/xdemos/glxgears.1 1970-01-01 01:00:00.000000000 +0100 +++ b/xdemos/glxgears.1 2014-08-20 22:34:59.522166724 +0200 @@ -0,0 +1,30 @@ +.TH glxgears 1 "2006-11-29" +.SH NAME +glxgears \- ``gears'' demo for GLX +.SH SYNOPSIS +.B glxgears +.RI [ options ] +.SH DESCRIPTION +The \fIglxgears\fP program is a port of the ``gears'' demo to GLX. It displays +a set of rotating gears and prints out the frame rate at regular intervals. It +has become quite popular as basic benchmarking tool. +.SH OPTIONS +.TP 8 +.B \-display \fIdisplay\fP +Specify which X display to run on. +.TP 8 +.B \-info +Display OpenGL renderer information. +.TP 8 +.B \-stereo +Use a stereo enabled GLX visual. +.TP 8 +.B \-fullscreen +Run in fullscreen mode. +.SH AUTHOR +glxgears was written by Brian Paul . +.PP +This manual page was written by Thierry Reding , for the +Debian project (but may be used by others). + + --- a/xdemos/glxgears.c 1970-01-01 01:00:00.000000000 +0100 +++ b/xdemos/glxgears.c 2014-08-20 22:35:49.000000000 +0200 @@ -0,0 +1,809 @@ +/* + * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* + * This is a port of the infamous "gears" demo to straight GLX (i.e. no GLUT) + * Port by Brian Paul 23 March 2001 + * + * See usage() below for command line options. + */ + + +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#ifndef GLX_MESA_swap_control +#define GLX_MESA_swap_control 1 +typedef int (*PFNGLXGETSWAPINTERVALMESAPROC)(void); +#endif + + +#define BENCHMARK + +#ifdef BENCHMARK + +/* XXX this probably isn't very portable */ + +#include +#include + +/* return current time (in seconds) */ +static double +current_time(void) +{ + struct timeval tv; +#ifdef __VMS + (void) gettimeofday(&tv, NULL ); +#else + struct timezone tz; + (void) gettimeofday(&tv, &tz); +#endif + return (double) tv.tv_sec + tv.tv_usec / 1000000.0; +} + +#else /*BENCHMARK*/ + +/* dummy */ +static double +current_time(void) +{ + /* update this function for other platforms! */ + static double t = 0.0; + static int warn = 1; + if (warn) { + fprintf(stderr, "Warning: current_time() not implemented!!\n"); + warn = 0; + } + return t += 1.0; +} + +#endif /*BENCHMARK*/ + + + +#ifndef M_PI +#define M_PI 3.14159265 +#endif + + +/** Event handler results: */ +#define NOP 0 +#define EXIT 1 +#define DRAW 2 + +static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0; +static GLint gear1, gear2, gear3; +static GLfloat angle = 0.0; + +static GLboolean fullscreen = GL_FALSE; /* Create a single fullscreen window */ +static GLboolean stereo = GL_FALSE; /* Enable stereo. */ +static GLint samples = 0; /* Choose visual with at least N samples. */ +static GLboolean animate = GL_TRUE; /* Animation */ +static GLfloat eyesep = 5.0; /* Eye separation. */ +static GLfloat fix_point = 40.0; /* Fixation point distance. */ +static GLfloat left, right, asp; /* Stereo frustum params. */ + + +/* + * + * Draw a gear wheel. You'll probably want to call this function when + * building a display list since we do a lot of trig here. + * + * Input: inner_radius - radius of hole at center + * outer_radius - radius at center of teeth + * width - width of gear + * teeth - number of teeth + * tooth_depth - depth of tooth + */ +static void +gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width, + GLint teeth, GLfloat tooth_depth) +{ + GLint i; + GLfloat r0, r1, r2; + GLfloat angle, da; + GLfloat u, v, len; + + r0 = inner_radius; + r1 = outer_radius - tooth_depth / 2.0; + r2 = outer_radius + tooth_depth / 2.0; + + da = 2.0 * M_PI / teeth / 4.0; + + glShadeModel(GL_FLAT); + + glNormal3f(0.0, 0.0, 1.0); + + /* draw front face */ + glBegin(GL_QUAD_STRIP); + for (i = 0; i <= teeth; i++) { + angle = i * 2.0 * M_PI / teeth; + glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); + glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); + if (i < teeth) { + glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); + glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), + width * 0.5); + } + } + glEnd(); + + /* draw front sides of teeth */ + glBegin(GL_QUADS); + da = 2.0 * M_PI / teeth / 4.0; + for (i = 0; i < teeth; i++) { + angle = i * 2.0 * M_PI / teeth; + + glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); + glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5); + glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), + width * 0.5); + glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), + width * 0.5); + } + glEnd(); + + glNormal3f(0.0, 0.0, -1.0); + + /* draw back face */ + glBegin(GL_QUAD_STRIP); + for (i = 0; i <= teeth; i++) { + angle = i * 2.0 * M_PI / teeth; + glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); + glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); + if (i < teeth) { + glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), + -width * 0.5); + glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); + } + } + glEnd(); + + /* draw back sides of teeth */ + glBegin(GL_QUADS); + da = 2.0 * M_PI / teeth / 4.0; + for (i = 0; i < teeth; i++) { + angle = i * 2.0 * M_PI / teeth; + + glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), + -width * 0.5); + glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), + -width * 0.5); + glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5); + glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); + } + glEnd(); + + /* draw outward faces of teeth */ + glBegin(GL_QUAD_STRIP); + for (i = 0; i < teeth; i++) { + angle = i * 2.0 * M_PI / teeth; + + glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); + glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); + u = r2 * cos(angle + da) - r1 * cos(angle); + v = r2 * sin(angle + da) - r1 * sin(angle); + len = sqrt(u * u + v * v); + u /= len; + v /= len; + glNormal3f(v, -u, 0.0); + glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5); + glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5); + glNormal3f(cos(angle), sin(angle), 0.0); + glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), + width * 0.5); + glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), + -width * 0.5); + u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da); + v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da); + glNormal3f(v, -u, 0.0); + glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), + width * 0.5); + glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), + -width * 0.5); + glNormal3f(cos(angle), sin(angle), 0.0); + } + + glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5); + glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5); + + glEnd(); + + glShadeModel(GL_SMOOTH); + + /* draw inside radius cylinder */ + glBegin(GL_QUAD_STRIP); + for (i = 0; i <= teeth; i++) { + angle = i * 2.0 * M_PI / teeth; + glNormal3f(-cos(angle), -sin(angle), 0.0); + glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); + glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); + } + glEnd(); +} + + +static void +draw(void) +{ + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + glPushMatrix(); + glRotatef(view_rotx, 1.0, 0.0, 0.0); + glRotatef(view_roty, 0.0, 1.0, 0.0); + glRotatef(view_rotz, 0.0, 0.0, 1.0); + + glPushMatrix(); + glTranslatef(-3.0, -2.0, 0.0); + glRotatef(angle, 0.0, 0.0, 1.0); + glCallList(gear1); + glPopMatrix(); + + glPushMatrix(); + glTranslatef(3.1, -2.0, 0.0); + glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0); + glCallList(gear2); + glPopMatrix(); + + glPushMatrix(); + glTranslatef(-3.1, 4.2, 0.0); + glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0); + glCallList(gear3); + glPopMatrix(); + + glPopMatrix(); +} + + +static void +draw_gears(void) +{ + if (stereo) { + /* First left eye. */ + glDrawBuffer(GL_BACK_LEFT); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glFrustum(left, right, -asp, asp, 5.0, 60.0); + + glMatrixMode(GL_MODELVIEW); + + glPushMatrix(); + glTranslated(+0.5 * eyesep, 0.0, 0.0); + draw(); + glPopMatrix(); + + /* Then right eye. */ + glDrawBuffer(GL_BACK_RIGHT); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glFrustum(-right, -left, -asp, asp, 5.0, 60.0); + + glMatrixMode(GL_MODELVIEW); + + glPushMatrix(); + glTranslated(-0.5 * eyesep, 0.0, 0.0); + draw(); + glPopMatrix(); + } + else { + draw(); + } +} + + +/** Draw single frame, do SwapBuffers, compute FPS */ +static void +draw_frame(Display *dpy, Window win) +{ + static int frames = 0; + static double tRot0 = -1.0, tRate0 = -1.0; + double dt, t = current_time(); + + if (tRot0 < 0.0) + tRot0 = t; + dt = t - tRot0; + tRot0 = t; + + if (animate) { + /* advance rotation for next frame */ + angle += 70.0 * dt; /* 70 degrees per second */ + if (angle > 3600.0) + angle -= 3600.0; + } + + draw_gears(); + glXSwapBuffers(dpy, win); + + frames++; + + if (tRate0 < 0.0) + tRate0 = t; + if (t - tRate0 >= 5.0) { + GLfloat seconds = t - tRate0; + GLfloat fps = frames / seconds; + printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds, + fps); + fflush(stdout); + tRate0 = t; + frames = 0; + } +} + + +/* new window size or exposure */ +static void +reshape(int width, int height) +{ + glViewport(0, 0, (GLint) width, (GLint) height); + + if (stereo) { + GLfloat w; + + asp = (GLfloat) height / (GLfloat) width; + w = fix_point * (1.0 / 5.0); + + left = -5.0 * ((w - 0.5 * eyesep) / fix_point); + right = 5.0 * ((w + 0.5 * eyesep) / fix_point); + } + else { + GLfloat h = (GLfloat) height / (GLfloat) width; + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0); + } + + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + glTranslatef(0.0, 0.0, -40.0); +} + + + +static void +init(void) +{ + static GLfloat pos[4] = { 5.0, 5.0, 10.0, 0.0 }; + static GLfloat red[4] = { 0.8, 0.1, 0.0, 1.0 }; + static GLfloat green[4] = { 0.0, 0.8, 0.2, 1.0 }; + static GLfloat blue[4] = { 0.2, 0.2, 1.0, 1.0 }; + + glLightfv(GL_LIGHT0, GL_POSITION, pos); + glEnable(GL_CULL_FACE); + glEnable(GL_LIGHTING); + glEnable(GL_LIGHT0); + glEnable(GL_DEPTH_TEST); + + /* make the gears */ + gear1 = glGenLists(1); + glNewList(gear1, GL_COMPILE); + glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red); + gear(1.0, 4.0, 1.0, 20, 0.7); + glEndList(); + + gear2 = glGenLists(1); + glNewList(gear2, GL_COMPILE); + glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green); + gear(0.5, 2.0, 2.0, 10, 0.7); + glEndList(); + + gear3 = glGenLists(1); + glNewList(gear3, GL_COMPILE); + glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue); + gear(1.3, 2.0, 0.5, 10, 0.7); + glEndList(); + + glEnable(GL_NORMALIZE); +} + + +/** + * Remove window border/decorations. + */ +static void +no_border( Display *dpy, Window w) +{ + static const unsigned MWM_HINTS_DECORATIONS = (1 << 1); + static const int PROP_MOTIF_WM_HINTS_ELEMENTS = 5; + + typedef struct + { + unsigned long flags; + unsigned long functions; + unsigned long decorations; + long inputMode; + unsigned long status; + } PropMotifWmHints; + + PropMotifWmHints motif_hints; + Atom prop, proptype; + unsigned long flags = 0; + + /* setup the property */ + motif_hints.flags = MWM_HINTS_DECORATIONS; + motif_hints.decorations = flags; + + /* get the atom for the property */ + prop = XInternAtom( dpy, "_MOTIF_WM_HINTS", True ); + if (!prop) { + /* something went wrong! */ + return; + } + + /* not sure this is correct, seems to work, XA_WM_HINTS didn't work */ + proptype = prop; + + XChangeProperty( dpy, w, /* display, window */ + prop, proptype, /* property, type */ + 32, /* format: 32-bit datums */ + PropModeReplace, /* mode */ + (unsigned char *) &motif_hints, /* data */ + PROP_MOTIF_WM_HINTS_ELEMENTS /* nelements */ + ); +} + + +/* + * Create an RGB, double-buffered window. + * Return the window and context handles. + */ +static void +make_window( Display *dpy, const char *name, + int x, int y, int width, int height, + Window *winRet, GLXContext *ctxRet, VisualID *visRet) +{ + int attribs[64]; + int i = 0; + + int scrnum; + XSetWindowAttributes attr; + unsigned long mask; + Window root; + Window win; + GLXContext ctx; + XVisualInfo *visinfo; + + /* Singleton attributes. */ + attribs[i++] = GLX_RGBA; + attribs[i++] = GLX_DOUBLEBUFFER; + if (stereo) + attribs[i++] = GLX_STEREO; + + /* Key/value attributes. */ + attribs[i++] = GLX_RED_SIZE; + attribs[i++] = 1; + attribs[i++] = GLX_GREEN_SIZE; + attribs[i++] = 1; + attribs[i++] = GLX_BLUE_SIZE; + attribs[i++] = 1; + attribs[i++] = GLX_DEPTH_SIZE; + attribs[i++] = 1; + if (samples > 0) { + attribs[i++] = GLX_SAMPLE_BUFFERS; + attribs[i++] = 1; + attribs[i++] = GLX_SAMPLES; + attribs[i++] = samples; + } + + attribs[i++] = None; + + scrnum = DefaultScreen( dpy ); + root = RootWindow( dpy, scrnum ); + + visinfo = glXChooseVisual(dpy, scrnum, attribs); + if (!visinfo) { + printf("Error: couldn't get an RGB, Double-buffered"); + if (stereo) + printf(", Stereo"); + if (samples > 0) + printf(", Multisample"); + printf(" visual\n"); + exit(1); + } + + /* window attributes */ + attr.background_pixel = 0; + attr.border_pixel = 0; + attr.colormap = XCreateColormap( dpy, root, visinfo->visual, AllocNone); + attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask; + /* XXX this is a bad way to get a borderless window! */ + mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask; + + win = XCreateWindow( dpy, root, x, y, width, height, + 0, visinfo->depth, InputOutput, + visinfo->visual, mask, &attr ); + + if (fullscreen) + no_border(dpy, win); + + /* set hints and properties */ + { + XSizeHints sizehints; + sizehints.x = x; + sizehints.y = y; + sizehints.width = width; + sizehints.height = height; + sizehints.flags = USSize | USPosition; + XSetNormalHints(dpy, win, &sizehints); + XSetStandardProperties(dpy, win, name, name, + None, (char **)NULL, 0, &sizehints); + } + + ctx = glXCreateContext( dpy, visinfo, NULL, True ); + if (!ctx) { + printf("Error: glXCreateContext failed\n"); + exit(1); + } + + *winRet = win; + *ctxRet = ctx; + *visRet = visinfo->visualid; + + XFree(visinfo); +} + + +/** + * Determine whether or not a GLX extension is supported. + */ +static int +is_glx_extension_supported(Display *dpy, const char *query) +{ + const int scrnum = DefaultScreen(dpy); + const char *glx_extensions = NULL; + const size_t len = strlen(query); + const char *ptr; + + if (glx_extensions == NULL) { + glx_extensions = glXQueryExtensionsString(dpy, scrnum); + } + + ptr = strstr(glx_extensions, query); + return ((ptr != NULL) && ((ptr[len] == ' ') || (ptr[len] == '\0'))); +} + + +/** + * Attempt to determine whether or not the display is synched to vblank. + */ +static void +query_vsync(Display *dpy, GLXDrawable drawable) +{ + int interval = 0; + +#if defined(GLX_EXT_swap_control) + if (is_glx_extension_supported(dpy, "GLX_EXT_swap_control")) { + unsigned int tmp = -1; + glXQueryDrawable(dpy, drawable, GLX_SWAP_INTERVAL_EXT, &tmp); + interval = tmp; + } else +#endif + if (is_glx_extension_supported(dpy, "GLX_MESA_swap_control")) { + PFNGLXGETSWAPINTERVALMESAPROC pglXGetSwapIntervalMESA = + (PFNGLXGETSWAPINTERVALMESAPROC) + glXGetProcAddressARB((const GLubyte *) "glXGetSwapIntervalMESA"); + + interval = (*pglXGetSwapIntervalMESA)(); + } else if (is_glx_extension_supported(dpy, "GLX_SGI_swap_control")) { + /* The default swap interval with this extension is 1. Assume that it + * is set to the default. + * + * Many Mesa-based drivers default to 0, but all of these drivers also + * export GLX_MESA_swap_control. In that case, this branch will never + * be taken, and the correct result should be reported. + */ + interval = 1; + } + + + if (interval > 0) { + printf("Running synchronized to the vertical refresh. The framerate should be\n"); + if (interval == 1) { + printf("approximately the same as the monitor refresh rate.\n"); + } else if (interval > 1) { + printf("approximately 1/%d the monitor refresh rate.\n", + interval); + } + } +} + +/** + * Handle one X event. + * \return NOP, EXIT or DRAW + */ +static int +handle_event(Display *dpy, Window win, XEvent *event) +{ + (void) dpy; + (void) win; + + switch (event->type) { + case Expose: + return DRAW; + case ConfigureNotify: + reshape(event->xconfigure.width, event->xconfigure.height); + break; + case KeyPress: + { + char buffer[10]; + int code; + code = XLookupKeysym(&event->xkey, 0); + if (code == XK_Left) { + view_roty += 5.0; + } + else if (code == XK_Right) { + view_roty -= 5.0; + } + else if (code == XK_Up) { + view_rotx += 5.0; + } + else if (code == XK_Down) { + view_rotx -= 5.0; + } + else { + XLookupString(&event->xkey, buffer, sizeof(buffer), + NULL, NULL); + if (buffer[0] == 27) { + /* escape */ + return EXIT; + } + else if (buffer[0] == 'a' || buffer[0] == 'A') { + animate = !animate; + } + } + return DRAW; + } + } + return NOP; +} + + +static void +event_loop(Display *dpy, Window win) +{ + while (1) { + int op; + while (!animate || XPending(dpy) > 0) { + XEvent event; + XNextEvent(dpy, &event); + op = handle_event(dpy, win, &event); + if (op == EXIT) + return; + else if (op == DRAW) + break; + } + + draw_frame(dpy, win); + } +} + + +static void +usage(void) +{ + printf("Usage:\n"); + printf(" -display set the display to run on\n"); + printf(" -stereo run in stereo mode\n"); + printf(" -samples N run in multisample mode with at least N samples\n"); + printf(" -fullscreen run in fullscreen mode\n"); + printf(" -info display OpenGL renderer info\n"); + printf(" -geometry WxH+X+Y window geometry\n"); +} + + +int +main(int argc, char *argv[]) +{ + unsigned int winWidth = 300, winHeight = 300; + int x = 0, y = 0; + Display *dpy; + Window win; + GLXContext ctx; + char *dpyName = NULL; + GLboolean printInfo = GL_FALSE; + VisualID visId; + int i; + + for (i = 1; i < argc; i++) { + if (strcmp(argv[i], "-display") == 0) { + dpyName = argv[i+1]; + i++; + } + else if (strcmp(argv[i], "-info") == 0) { + printInfo = GL_TRUE; + } + else if (strcmp(argv[i], "-stereo") == 0) { + stereo = GL_TRUE; + } + else if (i < argc-1 && strcmp(argv[i], "-samples") == 0) { + samples = strtod(argv[i+1], NULL ); + ++i; + } + else if (strcmp(argv[i], "-fullscreen") == 0) { + fullscreen = GL_TRUE; + } + else if (i < argc-1 && strcmp(argv[i], "-geometry") == 0) { + XParseGeometry(argv[i+1], &x, &y, &winWidth, &winHeight); + i++; + } + else { + usage(); + return -1; + } + } + + dpy = XOpenDisplay(dpyName); + if (!dpy) { + printf("Error: couldn't open display %s\n", + dpyName ? dpyName : getenv("DISPLAY")); + return -1; + } + + if (fullscreen) { + int scrnum = DefaultScreen(dpy); + + x = 0; y = 0; + winWidth = DisplayWidth(dpy, scrnum); + winHeight = DisplayHeight(dpy, scrnum); + } + + make_window(dpy, "glxgears", x, y, winWidth, winHeight, &win, &ctx, &visId); + XMapWindow(dpy, win); + glXMakeCurrent(dpy, win, ctx); + query_vsync(dpy, win); + + if (printInfo) { + printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); + printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); + printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); + printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS)); + printf("VisualID %d, 0x%x\n", (int) visId, (int) visId); + } + + init(); + + /* Set initial projection/viewing transformation. + * We can't be sure we'll get a ConfigureNotify event when the window + * first appears. + */ + reshape(winWidth, winHeight); + + event_loop(dpy, win); + + glDeleteLists(gear1, 1); + glDeleteLists(gear2, 1); + glDeleteLists(gear3, 1); + glXMakeCurrent(dpy, None, NULL); + glXDestroyContext(dpy, ctx); + XDestroyWindow(dpy, win); + XCloseDisplay(dpy); + + return 0; +} --- a/xdemos/glxinfo.1 1970-01-01 01:00:00.000000000 +0100 +++ b/xdemos/glxinfo.1 2014-08-20 22:34:59.522166724 +0200 @@ -0,0 +1,42 @@ +.TH glxinfo 1 "2006-11-29" +.SH NAME +glxinfo \- show information about the GLX implementation +.SH SYNOPSIS +.B glxinfo +.RI [ options ] +.SH DESCRIPTION +The \fIglxinfo\fP program shows information about the OpenGL and GLX +implementations running on a given X display. +.PP +The information includes details about the server- and client-side GLX +implementation, the OpenGL and GLU implementations as well as a list +of available GLX visuals. +.SH OPTIONS +.TP 8 +.B \-v +Print visuals info in verbose form. +.TP 8 +.B \-t +Print verbose table. +.TP 8 +.B \-display \fIdisplay\fP +Specify the X display to interrogate. +.TP 8 +.B \-h +Print usage information. +.TP 8 +.B \-i +Force an indirect rendering context. +.TP 8 +.B \-b +Find the "best" visual and print its number. +.TP 8 +.B \-l +Print interesting OpenGL limits. +.SH AUTHOR +glxinfo was written by Brian Paul . +.PP +This manual page was written by Thierry Reding , for the +Debian project (but may be used by others). + + --- a/xdemos/glxinfo.c 1970-01-01 01:00:00.000000000 +0100 +++ b/xdemos/glxinfo.c 2014-08-20 22:35:41.000000000 +0200 @@ -0,0 +1,1225 @@ +/* + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/* + * This program is a work-alike of the IRIX glxinfo program. + * Command line options: + * -t print wide table + * -v print verbose information + * -display DisplayName specify the X display to interogate + * -b only print ID of "best" visual on screen 0 + * -i use indirect rendering connection only + * -l print interesting OpenGL limits (added 5 Sep 2002) + * + * Brian Paul 26 January 2000 + */ + +#define GLX_GLXEXT_PROTOTYPES +#define GL_GLEXT_PROTOTYPES + +#include +#include +#include +#include +#include +#include +#include +#include +#include "glinfo_common.h" + + +#ifndef GLX_NONE_EXT +#define GLX_NONE_EXT 0x8000 +#endif + +#ifndef GLX_TRANSPARENT_RGB +#define GLX_TRANSPARENT_RGB 0x8008 +#endif + +#ifndef GLX_RGBA_BIT +#define GLX_RGBA_BIT 0x00000001 +#endif + +#ifndef GLX_COLOR_INDEX_BIT +#define GLX_COLOR_INDEX_BIT 0x00000002 +#endif + + +struct visual_attribs +{ + /* X visual attribs */ + int id; /* May be visual ID or FBConfig ID */ + int vis_id; /* Visual ID. Only set for FBConfigs */ + int klass; + int depth; + int redMask, greenMask, blueMask; + int colormapSize; + int bitsPerRGB; + + /* GL visual attribs */ + int supportsGL; + int drawableType; + int transparentType; + int transparentRedValue; + int transparentGreenValue; + int transparentBlueValue; + int transparentAlphaValue; + int transparentIndexValue; + int bufferSize; + int level; + int render_type; + int doubleBuffer; + int stereo; + int auxBuffers; + int redSize, greenSize, blueSize, alphaSize; + int depthSize; + int stencilSize; + int accumRedSize, accumGreenSize, accumBlueSize, accumAlphaSize; + int numSamples, numMultisample; + int visualCaveat; + int floatComponents; + int packedfloatComponents; + int srgb; +}; + + +/** + * Version of the context that was created + * + * 20, 21, 30, 31, 32, etc. + */ +static int version; + +/** + * GL Error checking/warning. + */ +static void +CheckError(int line) +{ + int n; + n = glGetError(); + if (n) + printf("Warning: GL error 0x%x at line %d\n", n, line); +} + + +static void +print_display_info(Display *dpy) +{ + printf("name of display: %s\n", DisplayString(dpy)); +} + + +/** + * Choose a simple FB Config. + */ +static GLXFBConfig * +choose_fb_config(Display *dpy, int scrnum) +{ + int fbAttribSingle[] = { + GLX_RENDER_TYPE, GLX_RGBA_BIT, + GLX_RED_SIZE, 1, + GLX_GREEN_SIZE, 1, + GLX_BLUE_SIZE, 1, + GLX_DOUBLEBUFFER, False, + None }; + int fbAttribDouble[] = { + GLX_RENDER_TYPE, GLX_RGBA_BIT, + GLX_RED_SIZE, 1, + GLX_GREEN_SIZE, 1, + GLX_BLUE_SIZE, 1, + GLX_DOUBLEBUFFER, True, + None }; + GLXFBConfig *configs; + int nConfigs; + + configs = glXChooseFBConfig(dpy, scrnum, fbAttribSingle, &nConfigs); + if (!configs) + configs = glXChooseFBConfig(dpy, scrnum, fbAttribDouble, &nConfigs); + + return configs; +} + + +static Bool CreateContextErrorFlag; + +static int +create_context_error_handler(Display *dpy, XErrorEvent *error) +{ + (void) dpy; + (void) error->error_code; + CreateContextErrorFlag = True; + return 0; +} + + +/** + * Try to create a GLX context of the given version with flags/options. + * Note: A version number is required in order to get a core profile + * (at least w/ NVIDIA). + */ +static GLXContext +create_context_flags(Display *dpy, GLXFBConfig fbconfig, int major, int minor, + int contextFlags, int profileMask, Bool direct) +{ +#ifdef GLX_ARB_create_context + static PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB_func = 0; + static Bool firstCall = True; + int (*old_handler)(Display *, XErrorEvent *); + GLXContext context; + int attribs[20]; + int n = 0; + + if (firstCall) { + /* See if we have GLX_ARB_create_context_profile and get pointer to + * glXCreateContextAttribsARB() function. + */ + const char *glxExt = glXQueryExtensionsString(dpy, 0); + if (extension_supported("GLX_ARB_create_context_profile", glxExt)) { + glXCreateContextAttribsARB_func = (PFNGLXCREATECONTEXTATTRIBSARBPROC) + glXGetProcAddress((const GLubyte *) "glXCreateContextAttribsARB"); + } + firstCall = False; + } + + if (!glXCreateContextAttribsARB_func) + return 0; + + /* setup attribute array */ + if (major) { + attribs[n++] = GLX_CONTEXT_MAJOR_VERSION_ARB; + attribs[n++] = major; + attribs[n++] = GLX_CONTEXT_MINOR_VERSION_ARB; + attribs[n++] = minor; + } + if (contextFlags) { + attribs[n++] = GLX_CONTEXT_FLAGS_ARB; + attribs[n++] = contextFlags; + } +#ifdef GLX_ARB_create_context_profile + if (profileMask) { + attribs[n++] = GLX_CONTEXT_PROFILE_MASK_ARB; + attribs[n++] = profileMask; + } +#endif + attribs[n++] = 0; + + /* install X error handler */ + old_handler = XSetErrorHandler(create_context_error_handler); + CreateContextErrorFlag = False; + + /* try creating context */ + context = glXCreateContextAttribsARB_func(dpy, + fbconfig, + 0, /* share_context */ + direct, + attribs); + + /* restore error handler */ + XSetErrorHandler(old_handler); + + if (CreateContextErrorFlag) + context = 0; + + if (context && direct) { + if (!glXIsDirect(dpy, context)) { + glXDestroyContext(dpy, context); + return 0; + } + } + + return context; +#else + return 0; +#endif +} + + +/** + * Try to create a GLX context of the newest version. + */ +static GLXContext +create_context_with_config(Display *dpy, GLXFBConfig config, + Bool coreProfile, Bool es2Profile, Bool direct) +{ + GLXContext ctx = 0; + + if (coreProfile) { + /* Try to create a core profile, starting with the newest version of + * GL that we're aware of. If we don't specify the version + */ + int i; + for (i = NUM_GL_VERSIONS - 2; i > 0 ; i--) { + /* don't bother below GL 3.0 */ + if (gl_versions[i].major == 3 && + gl_versions[i].minor == 0) + return 0; + ctx = create_context_flags(dpy, config, + gl_versions[i].major, + gl_versions[i].minor, + 0x0, + GLX_CONTEXT_CORE_PROFILE_BIT_ARB, + direct); + if (ctx) + return ctx; + } + /* couldn't get core profile context */ + return 0; + } + + if (es2Profile) { +#ifdef GLX_CONTEXT_ES2_PROFILE_BIT_EXT + if (extension_supported("GLX_EXT_create_context_es2_profile", + glXQueryExtensionsString(dpy, 0))) { + ctx = create_context_flags(dpy, config, 2, 0, 0x0, + GLX_CONTEXT_ES2_PROFILE_BIT_EXT, + direct); + return ctx; + } +#endif + return 0; + } + + /* GLX should return a context of the latest GL version that supports + * the full profile. + */ + ctx = glXCreateNewContext(dpy, config, GLX_RGBA_TYPE, NULL, direct); + + /* make sure the context is direct, if direct was requested */ + if (ctx && direct) { + if (!glXIsDirect(dpy, ctx)) { + glXDestroyContext(dpy, ctx); + return 0; + } + } + + return ctx; +} + + +static XVisualInfo * +choose_xvisinfo(Display *dpy, int scrnum) +{ + int attribSingle[] = { + GLX_RGBA, + GLX_RED_SIZE, 1, + GLX_GREEN_SIZE, 1, + GLX_BLUE_SIZE, 1, + None }; + int attribDouble[] = { + GLX_RGBA, + GLX_RED_SIZE, 1, + GLX_GREEN_SIZE, 1, + GLX_BLUE_SIZE, 1, + GLX_DOUBLEBUFFER, + None }; + XVisualInfo *visinfo; + + visinfo = glXChooseVisual(dpy, scrnum, attribSingle); + if (!visinfo) + visinfo = glXChooseVisual(dpy, scrnum, attribDouble); + + return visinfo; +} + + +static Bool +print_screen_info(Display *dpy, int scrnum, Bool allowDirect, + Bool coreProfile, Bool es2Profile, Bool limits, + Bool singleLine, Bool coreWorked) +{ + Window win; + XSetWindowAttributes attr; + unsigned long mask; + Window root; + GLXContext ctx = NULL; + XVisualInfo *visinfo; + int width = 100, height = 100; + GLXFBConfig *fbconfigs; + const char *oglstring = coreProfile ? "OpenGL core profile" : + es2Profile ? "OpenGL ES profile" : "OpenGL"; + + root = RootWindow(dpy, scrnum); + + /* + * Choose FBConfig or XVisualInfo and create a context. + */ + fbconfigs = choose_fb_config(dpy, scrnum); + if (fbconfigs) { + ctx = create_context_with_config(dpy, fbconfigs[0], + coreProfile, es2Profile, allowDirect); + if (!ctx && allowDirect && !coreProfile) { + /* try indirect */ + ctx = create_context_with_config(dpy, fbconfigs[0], + coreProfile, es2Profile, False); + } + + visinfo = glXGetVisualFromFBConfig(dpy, fbconfigs[0]); + XFree(fbconfigs); + } + else if (!coreProfile && !es2Profile) { + visinfo = choose_xvisinfo(dpy, scrnum); + if (visinfo) + ctx = glXCreateContext(dpy, visinfo, NULL, allowDirect); + } else + visinfo = NULL; + + if (!visinfo && !coreProfile && !es2Profile) { + fprintf(stderr, "Error: couldn't find RGB GLX visual or fbconfig\n"); + return False; + } + + if (!ctx) { + if (!coreProfile && !es2Profile) + fprintf(stderr, "Error: glXCreateContext failed\n"); + XFree(visinfo); + return False; + } + + /* + * Create a window so that we can just bind the context. + */ + attr.background_pixel = 0; + attr.border_pixel = 0; + attr.colormap = XCreateColormap(dpy, root, visinfo->visual, AllocNone); + attr.event_mask = StructureNotifyMask | ExposureMask; + mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask; + win = XCreateWindow(dpy, root, 0, 0, width, height, + 0, visinfo->depth, InputOutput, + visinfo->visual, mask, &attr); + + if (glXMakeCurrent(dpy, win, ctx)) { + const char *serverVendor = glXQueryServerString(dpy, scrnum, GLX_VENDOR); + const char *serverVersion = glXQueryServerString(dpy, scrnum, GLX_VERSION); + const char *serverExtensions = glXQueryServerString(dpy, scrnum, GLX_EXTENSIONS); + const char *clientVendor = glXGetClientString(dpy, GLX_VENDOR); + const char *clientVersion = glXGetClientString(dpy, GLX_VERSION); + const char *clientExtensions = glXGetClientString(dpy, GLX_EXTENSIONS); + const char *glxExtensions = glXQueryExtensionsString(dpy, scrnum); + const char *glVendor = (const char *) glGetString(GL_VENDOR); + const char *glRenderer = (const char *) glGetString(GL_RENDERER); + const char *glVersion = (const char *) glGetString(GL_VERSION); + char *glExtensions; + int glxVersionMajor; + int glxVersionMinor; + char *displayName = NULL; + char *colon = NULL, *period = NULL; + struct ext_functions extfuncs; + + CheckError(__LINE__); + + /* Get some ext functions */ + extfuncs.GetProgramivARB = (GETPROGRAMIVARBPROC) + glXGetProcAddressARB((GLubyte *) "glGetProgramivARB"); + extfuncs.GetStringi = (GETSTRINGIPROC) + glXGetProcAddressARB((GLubyte *) "glGetStringi"); + extfuncs.GetConvolutionParameteriv = (GETCONVOLUTIONPARAMETERIVPROC) + glXGetProcAddressARB((GLubyte *) "glGetConvolutionParameteriv"); + + /* Get list of GL extensions */ + if (coreProfile) { + glExtensions = build_core_profile_extension_list(&extfuncs); + } + else { + glExtensions = (char *) glGetString(GL_EXTENSIONS); + } + + CheckError(__LINE__); + + if (! glXQueryVersion( dpy, & glxVersionMajor, & glxVersionMinor )) { + fprintf(stderr, "Error: glXQueryVersion failed\n"); + exit(1); + } + + if (!coreWorked) { + /* Strip the screen number from the display name, if present. */ + if (!(displayName = (char *) malloc(strlen(DisplayString(dpy)) + 1))) { + fprintf(stderr, "Error: malloc() failed\n"); + exit(1); + } + strcpy(displayName, DisplayString(dpy)); + colon = strrchr(displayName, ':'); + if (colon) { + period = strchr(colon, '.'); + if (period) + *period = '\0'; + } + + printf("display: %s screen: %d\n", displayName, scrnum); + free(displayName); + printf("direct rendering: "); + if (glXIsDirect(dpy, ctx)) { + printf("Yes\n"); + } + else { + if (!allowDirect) { + printf("No (-i specified)\n"); + } + else if (getenv("LIBGL_ALWAYS_INDIRECT")) { + printf("No (LIBGL_ALWAYS_INDIRECT set)\n"); + } + else { + printf("No (If you want to find out why, try setting " + "LIBGL_DEBUG=verbose)\n"); + } + } + printf("server glx vendor string: %s\n", serverVendor); + printf("server glx version string: %s\n", serverVersion); + printf("server glx extensions:\n"); + print_extension_list(serverExtensions, singleLine); + printf("client glx vendor string: %s\n", clientVendor); + printf("client glx version string: %s\n", clientVersion); + printf("client glx extensions:\n"); + print_extension_list(clientExtensions, singleLine); + printf("GLX version: %u.%u\n", glxVersionMajor, glxVersionMinor); + printf("GLX extensions:\n"); + print_extension_list(glxExtensions, singleLine); + printf("OpenGL vendor string: %s\n", glVendor); + printf("OpenGL renderer string: %s\n", glRenderer); + } else + printf("\n"); + + printf("%s version string: %s\n", oglstring, glVersion); + + version = (glVersion[0] - '0') * 10 + (glVersion[2] - '0'); + + CheckError(__LINE__); + +#ifdef GL_VERSION_2_0 + if (version >= 20) { + char *v = (char *) glGetString(GL_SHADING_LANGUAGE_VERSION); + printf("%s shading language version string: %s\n", oglstring, v); + } +#endif + CheckError(__LINE__); +#ifdef GL_VERSION_3_0 + if (version >= 30 && !es2Profile) { + GLint flags; + glGetIntegerv(GL_CONTEXT_FLAGS, &flags); + printf("%s context flags: %s\n", oglstring, context_flags_string(flags)); + } +#endif + CheckError(__LINE__); +#ifdef GL_VERSION_3_2 + if (version >= 32 && !es2Profile) { + GLint mask; + glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &mask); + printf("%s profile mask: %s\n", oglstring, profile_mask_string(mask)); + } +#endif + + CheckError(__LINE__); + + printf("%s extensions:\n", oglstring); + print_extension_list(glExtensions, singleLine); + + CheckError(__LINE__); + + if (limits) { + print_limits(glExtensions, oglstring, version, &extfuncs); + } + + if (coreProfile) + free(glExtensions); + } + else { + fprintf(stderr, "Error: glXMakeCurrent failed\n"); + } + + glXDestroyContext(dpy, ctx); + XFree(visinfo); + XDestroyWindow(dpy, win); + XSync(dpy, 1); + return True; +} + + +static const char * +visual_class_name(int cls) +{ + switch (cls) { + case StaticColor: + return "StaticColor"; + case PseudoColor: + return "PseudoColor"; + case StaticGray: + return "StaticGray"; + case GrayScale: + return "GrayScale"; + case TrueColor: + return "TrueColor"; + case DirectColor: + return "DirectColor"; + default: + return ""; + } +} + +static const char * +visual_drawable_type(int type) +{ + const static struct bit_info bits[] = { + { GLX_WINDOW_BIT, "window" }, + { GLX_PIXMAP_BIT, "pixmap" }, + { GLX_PBUFFER_BIT, "pbuffer" } + }; + + return bitmask_to_string(bits, ELEMENTS(bits), type); +} + +static const char * +visual_class_abbrev(int cls) +{ + switch (cls) { + case StaticColor: + return "sc"; + case PseudoColor: + return "pc"; + case StaticGray: + return "sg"; + case GrayScale: + return "gs"; + case TrueColor: + return "tc"; + case DirectColor: + return "dc"; + default: + return ""; + } +} + +static const char * +visual_render_type_name(int type) +{ + switch (type) { + case GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT: + return "ufloat"; + case GLX_RGBA_FLOAT_BIT_ARB: + return "float"; + case GLX_RGBA_BIT: + return "rgba"; + case GLX_COLOR_INDEX_BIT: + return "ci"; + case GLX_RGBA_BIT | GLX_COLOR_INDEX_BIT: + return "rgba|ci"; + default: + return ""; + } +} + +static const char * +caveat_string(int caveat) +{ + switch (caveat) { +#ifdef GLX_EXT_visual_rating + case GLX_SLOW_VISUAL_EXT: + return "Slow"; + case GLX_NON_CONFORMANT_VISUAL_EXT: + return "Ncon"; + case GLX_NONE_EXT: + /* fall-through */ +#endif + case 0: + /* fall-through */ + default: + return "None"; + } +} + + +static Bool +get_visual_attribs(Display *dpy, XVisualInfo *vInfo, + struct visual_attribs *attribs) +{ + const char *ext = glXQueryExtensionsString(dpy, vInfo->screen); + int rgba; + + memset(attribs, 0, sizeof(struct visual_attribs)); + + attribs->id = vInfo->visualid; +#if defined(__cplusplus) || defined(c_plusplus) + attribs->klass = vInfo->c_class; +#else + attribs->klass = vInfo->class; +#endif + attribs->depth = vInfo->depth; + attribs->redMask = vInfo->red_mask; + attribs->greenMask = vInfo->green_mask; + attribs->blueMask = vInfo->blue_mask; + attribs->colormapSize = vInfo->colormap_size; + attribs->bitsPerRGB = vInfo->bits_per_rgb; + + if (glXGetConfig(dpy, vInfo, GLX_USE_GL, &attribs->supportsGL) != 0 || + !attribs->supportsGL) + return False; + glXGetConfig(dpy, vInfo, GLX_BUFFER_SIZE, &attribs->bufferSize); + glXGetConfig(dpy, vInfo, GLX_LEVEL, &attribs->level); + glXGetConfig(dpy, vInfo, GLX_RGBA, &rgba); + if (rgba) + attribs->render_type = GLX_RGBA_BIT; + else + attribs->render_type = GLX_COLOR_INDEX_BIT; + + glXGetConfig(dpy, vInfo, GLX_DRAWABLE_TYPE, &attribs->drawableType); + glXGetConfig(dpy, vInfo, GLX_DOUBLEBUFFER, &attribs->doubleBuffer); + glXGetConfig(dpy, vInfo, GLX_STEREO, &attribs->stereo); + glXGetConfig(dpy, vInfo, GLX_AUX_BUFFERS, &attribs->auxBuffers); + glXGetConfig(dpy, vInfo, GLX_RED_SIZE, &attribs->redSize); + glXGetConfig(dpy, vInfo, GLX_GREEN_SIZE, &attribs->greenSize); + glXGetConfig(dpy, vInfo, GLX_BLUE_SIZE, &attribs->blueSize); + glXGetConfig(dpy, vInfo, GLX_ALPHA_SIZE, &attribs->alphaSize); + glXGetConfig(dpy, vInfo, GLX_DEPTH_SIZE, &attribs->depthSize); + glXGetConfig(dpy, vInfo, GLX_STENCIL_SIZE, &attribs->stencilSize); + glXGetConfig(dpy, vInfo, GLX_ACCUM_RED_SIZE, &attribs->accumRedSize); + glXGetConfig(dpy, vInfo, GLX_ACCUM_GREEN_SIZE, &attribs->accumGreenSize); + glXGetConfig(dpy, vInfo, GLX_ACCUM_BLUE_SIZE, &attribs->accumBlueSize); + glXGetConfig(dpy, vInfo, GLX_ACCUM_ALPHA_SIZE, &attribs->accumAlphaSize); + + /* get transparent pixel stuff */ + glXGetConfig(dpy, vInfo,GLX_TRANSPARENT_TYPE, &attribs->transparentType); + if (attribs->transparentType == GLX_TRANSPARENT_RGB) { + glXGetConfig(dpy, vInfo, GLX_TRANSPARENT_RED_VALUE, &attribs->transparentRedValue); + glXGetConfig(dpy, vInfo, GLX_TRANSPARENT_GREEN_VALUE, &attribs->transparentGreenValue); + glXGetConfig(dpy, vInfo, GLX_TRANSPARENT_BLUE_VALUE, &attribs->transparentBlueValue); + glXGetConfig(dpy, vInfo, GLX_TRANSPARENT_ALPHA_VALUE, &attribs->transparentAlphaValue); + } + else if (attribs->transparentType == GLX_TRANSPARENT_INDEX) { + glXGetConfig(dpy, vInfo, GLX_TRANSPARENT_INDEX_VALUE, &attribs->transparentIndexValue); + } + + /* multisample attribs */ +#ifdef GLX_ARB_multisample + if (ext && strstr(ext, "GLX_ARB_multisample")) { + glXGetConfig(dpy, vInfo, GLX_SAMPLE_BUFFERS_ARB, &attribs->numMultisample); + glXGetConfig(dpy, vInfo, GLX_SAMPLES_ARB, &attribs->numSamples); + } +#endif + else { + attribs->numSamples = 0; + attribs->numMultisample = 0; + } + +#if defined(GLX_EXT_visual_rating) + if (ext && strstr(ext, "GLX_EXT_visual_rating")) { + glXGetConfig(dpy, vInfo, GLX_VISUAL_CAVEAT_EXT, &attribs->visualCaveat); + } + else { + attribs->visualCaveat = GLX_NONE_EXT; + } +#else + attribs->visualCaveat = 0; +#endif + +#if defined(GLX_EXT_framebuffer_sRGB) + if (ext && strstr(ext, "GLX_EXT_framebuffer_sRGB")) { + glXGetConfig(dpy, vInfo, GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT, &attribs->srgb); + } +#endif + + return True; +} + +#ifdef GLX_VERSION_1_3 + +static int +glx_token_to_visual_class(int visual_type) +{ + switch (visual_type) { + case GLX_TRUE_COLOR: + return TrueColor; + case GLX_DIRECT_COLOR: + return DirectColor; + case GLX_PSEUDO_COLOR: + return PseudoColor; + case GLX_STATIC_COLOR: + return StaticColor; + case GLX_GRAY_SCALE: + return GrayScale; + case GLX_STATIC_GRAY: + return StaticGray; + case GLX_NONE: + default: + return None; + } +} + +static Bool +get_fbconfig_attribs(Display *dpy, GLXFBConfig fbconfig, + struct visual_attribs *attribs) +{ + const char *ext = glXQueryExtensionsString(dpy, 0); + int visual_type; + XVisualInfo *vInfo; + + memset(attribs, 0, sizeof(struct visual_attribs)); + + glXGetFBConfigAttrib(dpy, fbconfig, GLX_FBCONFIG_ID, &attribs->id); + + vInfo = glXGetVisualFromFBConfig(dpy, fbconfig); + + if (vInfo != NULL) { + attribs->vis_id = vInfo->visualid; + attribs->depth = vInfo->depth; + attribs->redMask = vInfo->red_mask; + attribs->greenMask = vInfo->green_mask; + attribs->blueMask = vInfo->blue_mask; + attribs->colormapSize = vInfo->colormap_size; + attribs->bitsPerRGB = vInfo->bits_per_rgb; + } + + glXGetFBConfigAttrib(dpy, fbconfig, GLX_X_VISUAL_TYPE, &visual_type); + attribs->klass = glx_token_to_visual_class(visual_type); + + glXGetFBConfigAttrib(dpy, fbconfig, GLX_DRAWABLE_TYPE, &attribs->drawableType); + glXGetFBConfigAttrib(dpy, fbconfig, GLX_BUFFER_SIZE, &attribs->bufferSize); + glXGetFBConfigAttrib(dpy, fbconfig, GLX_LEVEL, &attribs->level); + glXGetFBConfigAttrib(dpy, fbconfig, GLX_RENDER_TYPE, &attribs->render_type); + glXGetFBConfigAttrib(dpy, fbconfig, GLX_DOUBLEBUFFER, &attribs->doubleBuffer); + glXGetFBConfigAttrib(dpy, fbconfig, GLX_STEREO, &attribs->stereo); + glXGetFBConfigAttrib(dpy, fbconfig, GLX_AUX_BUFFERS, &attribs->auxBuffers); + + glXGetFBConfigAttrib(dpy, fbconfig, GLX_RED_SIZE, &attribs->redSize); + glXGetFBConfigAttrib(dpy, fbconfig, GLX_GREEN_SIZE, &attribs->greenSize); + glXGetFBConfigAttrib(dpy, fbconfig, GLX_BLUE_SIZE, &attribs->blueSize); + glXGetFBConfigAttrib(dpy, fbconfig, GLX_ALPHA_SIZE, &attribs->alphaSize); + glXGetFBConfigAttrib(dpy, fbconfig, GLX_DEPTH_SIZE, &attribs->depthSize); + glXGetFBConfigAttrib(dpy, fbconfig, GLX_STENCIL_SIZE, &attribs->stencilSize); + + glXGetFBConfigAttrib(dpy, fbconfig, GLX_ACCUM_RED_SIZE, &attribs->accumRedSize); + glXGetFBConfigAttrib(dpy, fbconfig, GLX_ACCUM_GREEN_SIZE, &attribs->accumGreenSize); + glXGetFBConfigAttrib(dpy, fbconfig, GLX_ACCUM_BLUE_SIZE, &attribs->accumBlueSize); + glXGetFBConfigAttrib(dpy, fbconfig, GLX_ACCUM_ALPHA_SIZE, &attribs->accumAlphaSize); + + /* get transparent pixel stuff */ + glXGetFBConfigAttrib(dpy, fbconfig,GLX_TRANSPARENT_TYPE, &attribs->transparentType); + if (attribs->transparentType == GLX_TRANSPARENT_RGB) { + glXGetFBConfigAttrib(dpy, fbconfig, GLX_TRANSPARENT_RED_VALUE, &attribs->transparentRedValue); + glXGetFBConfigAttrib(dpy, fbconfig, GLX_TRANSPARENT_GREEN_VALUE, &attribs->transparentGreenValue); + glXGetFBConfigAttrib(dpy, fbconfig, GLX_TRANSPARENT_BLUE_VALUE, &attribs->transparentBlueValue); + glXGetFBConfigAttrib(dpy, fbconfig, GLX_TRANSPARENT_ALPHA_VALUE, &attribs->transparentAlphaValue); + } + else if (attribs->transparentType == GLX_TRANSPARENT_INDEX) { + glXGetFBConfigAttrib(dpy, fbconfig, GLX_TRANSPARENT_INDEX_VALUE, &attribs->transparentIndexValue); + } + + glXGetFBConfigAttrib(dpy, fbconfig, GLX_SAMPLE_BUFFERS, &attribs->numMultisample); + glXGetFBConfigAttrib(dpy, fbconfig, GLX_SAMPLES, &attribs->numSamples); + glXGetFBConfigAttrib(dpy, fbconfig, GLX_CONFIG_CAVEAT, &attribs->visualCaveat); + +#if defined(GLX_NV_float_buffer) + if (ext && strstr(ext, "GLX_NV_float_buffer")) { + glXGetFBConfigAttrib(dpy, fbconfig, GLX_FLOAT_COMPONENTS_NV, &attribs->floatComponents); + } +#endif +#if defined(GLX_ARB_fbconfig_float) + if (ext && strstr(ext, "GLX_ARB_fbconfig_float")) { + if (attribs->render_type & GLX_RGBA_FLOAT_BIT_ARB) { + attribs->floatComponents = True; + } + } +#endif +#if defined(GLX_EXT_fbconfig_packed_float) + if (ext && strstr(ext, "GLX_EXT_fbconfig_packed_float")) { + if (attribs->render_type & GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT) { + attribs->packedfloatComponents = True; + } + } +#endif + +#if defined(GLX_EXT_framebuffer_sRGB) + if (ext && strstr(ext, "GLX_EXT_framebuffer_sRGB")) { + glXGetFBConfigAttrib(dpy, fbconfig, GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT, &attribs->srgb); + } +#endif + return True; +} + +#endif + + + +static void +print_visual_attribs_verbose(const struct visual_attribs *attribs, + int fbconfigs) +{ + if (fbconfigs) { + printf("FBConfig ID: %x Visual ID=%x depth=%d class=%s, type=%s\n", + attribs->id, attribs->vis_id, attribs->depth, + visual_class_name(attribs->klass), + visual_drawable_type(attribs->drawableType)); + } + else { + printf("Visual ID: %x depth=%d class=%s, type=%s\n", + attribs->id, attribs->depth, visual_class_name(attribs->klass), + visual_drawable_type(attribs->drawableType)); + } + printf(" bufferSize=%d level=%d renderType=%s doubleBuffer=%d stereo=%d\n", + attribs->bufferSize, attribs->level, + visual_render_type_name(attribs->render_type), + attribs->doubleBuffer, attribs->stereo); + printf(" rgba: redSize=%d greenSize=%d blueSize=%d alphaSize=%d float=%c sRGB=%c\n", + attribs->redSize, attribs->greenSize, + attribs->blueSize, attribs->alphaSize, + attribs->packedfloatComponents ? 'P' : attribs->floatComponents ? 'Y' : 'N', + attribs->srgb ? 'Y' : 'N'); + printf(" auxBuffers=%d depthSize=%d stencilSize=%d\n", + attribs->auxBuffers, attribs->depthSize, attribs->stencilSize); + printf(" accum: redSize=%d greenSize=%d blueSize=%d alphaSize=%d\n", + attribs->accumRedSize, attribs->accumGreenSize, + attribs->accumBlueSize, attribs->accumAlphaSize); + printf(" multiSample=%d multiSampleBuffers=%d\n", + attribs->numSamples, attribs->numMultisample); +#ifdef GLX_EXT_visual_rating + if (attribs->visualCaveat == GLX_NONE_EXT || attribs->visualCaveat == 0) + printf(" visualCaveat=None\n"); + else if (attribs->visualCaveat == GLX_SLOW_VISUAL_EXT) + printf(" visualCaveat=Slow\n"); + else if (attribs->visualCaveat == GLX_NON_CONFORMANT_VISUAL_EXT) + printf(" visualCaveat=Nonconformant\n"); +#endif + if (attribs->transparentType == GLX_NONE) { + printf(" Opaque.\n"); + } + else if (attribs->transparentType == GLX_TRANSPARENT_RGB) { + printf(" Transparent RGB: Red=%d Green=%d Blue=%d Alpha=%d\n",attribs->transparentRedValue,attribs->transparentGreenValue,attribs->transparentBlueValue,attribs->transparentAlphaValue); + } + else if (attribs->transparentType == GLX_TRANSPARENT_INDEX) { + printf(" Transparent index=%d\n",attribs->transparentIndexValue); + } +} + + +static void +print_visual_attribs_short_header(void) +{ + printf(" visual x bf lv rg d st colorbuffer sr ax dp st accumbuffer ms cav\n"); + printf(" id dep cl sp sz l ci b ro r g b a F gb bf th cl r g b a ns b eat\n"); + printf("----------------------------------------------------------------------------\n"); +} + + +static void +print_visual_attribs_short(const struct visual_attribs *attribs) +{ + const char *caveat = caveat_string(attribs->visualCaveat); + + printf("0x%03x %2d %2s %2d %3d %2d %c%c %c %c %2d %2d %2d %2d %c %c %2d %2d %2d", + attribs->id, + attribs->depth, + visual_class_abbrev(attribs->klass), + attribs->transparentType != GLX_NONE, + attribs->bufferSize, + attribs->level, + (attribs->render_type & GLX_RGBA_BIT) ? 'r' : ' ', + (attribs->render_type & GLX_COLOR_INDEX_BIT) ? 'c' : ' ', + attribs->doubleBuffer ? 'y' : '.', + attribs->stereo ? 'y' : '.', + attribs->redSize, attribs->greenSize, + attribs->blueSize, attribs->alphaSize, + attribs->packedfloatComponents ? 'u' : attribs->floatComponents ? 'f' : '.', + attribs->srgb ? 's' : '.', + attribs->auxBuffers, + attribs->depthSize, + attribs->stencilSize + ); + + printf(" %2d %2d %2d %2d %2d %1d %s\n", + attribs->accumRedSize, attribs->accumGreenSize, + attribs->accumBlueSize, attribs->accumAlphaSize, + attribs->numSamples, attribs->numMultisample, + caveat + ); +} + + +static void +print_visual_attribs_long_header(void) +{ + printf("Vis Vis Visual Trans buff lev render DB ste r g b a s aux dep ste accum buffer MS MS \n"); + printf(" ID Depth Type parent size el type reo sz sz sz sz flt rgb buf th ncl r g b a num bufs caveats\n"); + printf("--------------------------------------------------------------------------------------------------------------------\n"); +} + + +static void +print_visual_attribs_long(const struct visual_attribs *attribs) +{ + const char *caveat = caveat_string(attribs->visualCaveat); + + printf("0x%3x %2d %-11s %2d %3d %2d %4s %3d %3d %3d %3d %3d %3d", + attribs->id, + attribs->depth, + visual_class_name(attribs->klass), + attribs->transparentType != GLX_NONE, + attribs->bufferSize, + attribs->level, + visual_render_type_name(attribs->render_type), + attribs->doubleBuffer, + attribs->stereo, + attribs->redSize, attribs->greenSize, + attribs->blueSize, attribs->alphaSize + ); + + printf(" %c %c %3d %4d %2d %3d %3d %3d %3d %2d %2d %6s\n", + attribs->floatComponents ? 'f' : '.', + attribs->srgb ? 's' : '.', + attribs->auxBuffers, + attribs->depthSize, + attribs->stencilSize, + attribs->accumRedSize, attribs->accumGreenSize, + attribs->accumBlueSize, attribs->accumAlphaSize, + attribs->numSamples, attribs->numMultisample, + caveat + ); +} + + +static void +print_visual_info(Display *dpy, int scrnum, InfoMode mode) +{ + XVisualInfo theTemplate; + XVisualInfo *visuals; + int numVisuals, numGlxVisuals; + long mask; + int i; + struct visual_attribs attribs; + + /* get list of all visuals on this screen */ + theTemplate.screen = scrnum; + mask = VisualScreenMask; + visuals = XGetVisualInfo(dpy, mask, &theTemplate, &numVisuals); + + numGlxVisuals = 0; + for (i = 0; i < numVisuals; i++) { + if (get_visual_attribs(dpy, &visuals[i], &attribs)) + numGlxVisuals++; + } + + if (numGlxVisuals == 0) + return; + + printf("%d GLX Visuals\n", numGlxVisuals); + + if (mode == Normal) + print_visual_attribs_short_header(); + else if (mode == Wide) + print_visual_attribs_long_header(); + + for (i = 0; i < numVisuals; i++) { + if (!get_visual_attribs(dpy, &visuals[i], &attribs)) + continue; + + if (mode == Verbose) + print_visual_attribs_verbose(&attribs, False); + else if (mode == Normal) + print_visual_attribs_short(&attribs); + else if (mode == Wide) + print_visual_attribs_long(&attribs); + } + printf("\n"); + + XFree(visuals); +} + +#ifdef GLX_VERSION_1_3 + +static void +print_fbconfig_info(Display *dpy, int scrnum, InfoMode mode) +{ + int numFBConfigs = 0; + struct visual_attribs attribs; + GLXFBConfig *fbconfigs; + int i; + + /* get list of all fbconfigs on this screen */ + fbconfigs = glXGetFBConfigs(dpy, scrnum, &numFBConfigs); + + if (numFBConfigs == 0) { + XFree(fbconfigs); + return; + } + + printf("%d GLXFBConfigs:\n", numFBConfigs); + if (mode == Normal) + print_visual_attribs_short_header(); + else if (mode == Wide) + print_visual_attribs_long_header(); + + for (i = 0; i < numFBConfigs; i++) { + get_fbconfig_attribs(dpy, fbconfigs[i], &attribs); + + if (mode == Verbose) + print_visual_attribs_verbose(&attribs, True); + else if (mode == Normal) + print_visual_attribs_short(&attribs); + else if (mode == Wide) + print_visual_attribs_long(&attribs); + } + printf("\n"); + + XFree(fbconfigs); +} + +#endif + +/* + * Stand-alone Mesa doesn't really implement the GLX protocol so it + * doesn't really know the GLX attributes associated with an X visual. + * The first time a visual is presented to Mesa's pseudo-GLX it + * attaches ancilliary buffers to it (like depth and stencil). + * But that usually only works if glXChooseVisual is used. + * This function calls glXChooseVisual() to sort of "prime the pump" + * for Mesa's GLX so that the visuals that get reported actually + * reflect what applications will see. + * This has no effect when using true GLX. + */ +static void +mesa_hack(Display *dpy, int scrnum) +{ + static int attribs[] = { + GLX_RGBA, + GLX_RED_SIZE, 1, + GLX_GREEN_SIZE, 1, + GLX_BLUE_SIZE, 1, + GLX_DEPTH_SIZE, 1, + GLX_STENCIL_SIZE, 1, + GLX_ACCUM_RED_SIZE, 1, + GLX_ACCUM_GREEN_SIZE, 1, + GLX_ACCUM_BLUE_SIZE, 1, + GLX_ACCUM_ALPHA_SIZE, 1, + GLX_DOUBLEBUFFER, + None + }; + XVisualInfo *visinfo; + + visinfo = glXChooseVisual(dpy, scrnum, attribs); + if (visinfo) + XFree(visinfo); +} + + +/* + * Examine all visuals to find the so-called best one. + * We prefer deepest RGBA buffer with depth, stencil and accum + * that has no caveats. + */ +static int +find_best_visual(Display *dpy, int scrnum) +{ + XVisualInfo theTemplate; + XVisualInfo *visuals; + int numVisuals; + long mask; + int i; + struct visual_attribs bestVis; + + /* get list of all visuals on this screen */ + theTemplate.screen = scrnum; + mask = VisualScreenMask; + visuals = XGetVisualInfo(dpy, mask, &theTemplate, &numVisuals); + + /* init bestVis with first visual info */ + get_visual_attribs(dpy, &visuals[0], &bestVis); + + /* try to find a "better" visual */ + for (i = 1; i < numVisuals; i++) { + struct visual_attribs vis; + + get_visual_attribs(dpy, &visuals[i], &vis); + + /* always skip visuals with caveats */ + if (vis.visualCaveat != GLX_NONE_EXT) + continue; + + /* see if this vis is better than bestVis */ + if ((!bestVis.supportsGL && vis.supportsGL) || + (bestVis.visualCaveat != GLX_NONE_EXT) || + (!(bestVis.render_type & GLX_RGBA_BIT) && (vis.render_type & GLX_RGBA_BIT)) || + (!bestVis.doubleBuffer && vis.doubleBuffer) || + (bestVis.redSize < vis.redSize) || + (bestVis.greenSize < vis.greenSize) || + (bestVis.blueSize < vis.blueSize) || + (bestVis.alphaSize < vis.alphaSize) || + (bestVis.depthSize < vis.depthSize) || + (bestVis.stencilSize < vis.stencilSize) || + (bestVis.accumRedSize < vis.accumRedSize)) { + /* found a better visual */ + bestVis = vis; + } + } + + XFree(visuals); + + return bestVis.id; +} + + +int +main(int argc, char *argv[]) +{ + Display *dpy; + int numScreens, scrnum; + struct options opts; + Bool coreWorked; + + parse_args(argc, argv, &opts); + + dpy = XOpenDisplay(opts.displayName); + if (!dpy) { + fprintf(stderr, "Error: unable to open display %s\n", + XDisplayName(opts.displayName)); + return -1; + } + + if (opts.findBest) { + int b; + mesa_hack(dpy, 0); + b = find_best_visual(dpy, 0); + printf("%d\n", b); + } + else { + numScreens = ScreenCount(dpy); + print_display_info(dpy); + for (scrnum = 0; scrnum < numScreens; scrnum++) { + mesa_hack(dpy, scrnum); + coreWorked = print_screen_info(dpy, scrnum, opts.allowDirect, + True, False, opts.limits, + opts.singleLine, False); + print_screen_info(dpy, scrnum, opts.allowDirect, False, False, + opts.limits, opts.singleLine, coreWorked); + print_screen_info(dpy, scrnum, opts.allowDirect, False, True, False, + opts.singleLine, True); + + printf("\n"); + print_visual_info(dpy, scrnum, opts.mode); +#ifdef GLX_VERSION_1_3 + print_fbconfig_info(dpy, scrnum, opts.mode); +#endif + if (scrnum + 1 < numScreens) + printf("\n\n"); + } + } + + XCloseDisplay(dpy); + + return 0; +} --- a/xdemos/Makefile 1970-01-01 01:00:00.000000000 +0100 +++ b/xdemos/Makefile 2014-08-20 22:34:59.523166739 +0200 @@ -0,0 +1,42 @@ +ifeq ("$(DEMOS_PREFIX)", "") + DEMOS_PREFIX=/usr +endif + +ifneq ($(CC),) + CC=gcc +endif + +ifeq ($(V),) + VB = @ +else + VB = +endif + +LIBRARY_PATH=../lib$(EXT) + +X11_INCLUDES = $(shell pkg-config --cflags x11) +X11_LIBS = $(shell pkg-config --libs x11) + +DEMOS_CFLAGS = -g -O2 -I../include $(X11_INCLUDES) +DEMOS_LDFLAGS = -L../lib$(EXT) -lGL $(X11_LIBS) -lm + +default: glxgears glxinfo + +glxgears: + @echo CC $@ + $(VB)$(CC) $(CFLAGS) $(DEMOS_CFLAGS) $(DEMOS_LDFLAGS) -o glxgears$(EXT) glxgears.c + +glxinfo: + @echo CC $@ + $(VB)$(CC) $(CFLAGS) $(DEMOS_CFLAGS) $(DEMOS_LDFLAGS) -o glxinfo$(EXT) glxinfo.c + +clean: + rm -f glxgears$(EXT) glxinfo$(EXT) + +install: default + test -e $(DESTDIR)$(DEMOS_PREFIX)/bin || install -dm755 $(DESTDIR)$(DEMOS_PREFIX)/bin + test -e $(DESTDIR)$(DEMOS_PREFIX)/share/man/man1 || install -dm755 $(DESTDIR)$(DEMOS_PREFIX)/share/man/man1 + install -m755 glxgears$(EXT) glxinfo$(EXT) $(DESTDIR)$(DEMOS_PREFIX)/bin + install -m644 glxgears.1 glxinfo.1 $(DESTDIR)$(DEMOS_PREFIX)/share/man/man1 + +.phony: default glxgears glxinfo clean install